What do we have today? Especially in the homes of consumers?
Sony Move: ok, but it seems very primitive
Nintendo Wiimote: Like Move, more or less
MS Kinect: Good, detects motion, objects (with nothing in your hands) and "textures" (pictures).
But none of these immerses the player / user in a virtual world as we thought then.
What is missing? The classic goggles to wear, maybe with orientation sensors to direct the viewport (the view of the game, the camera in the 3D environment) and then show to the player what he should see.
|MS IllumiRoom for the Kinect 2 and XBOX720|
We'll see ...
Nope, Google Glass is not VR imho, but AR like Google Googles in your ... googles.
What do you think? What's the next step? What's the true VR?